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Should you play World of Warcraft in 2018

Jan 11, 2018 Author: NWGOLD

Recently, I started back playing World of Warcraft (WoW) after skipping almost two expansions (plus some years) in content. In 2018, is WoW more than worth it again for brand new or returning players? Let's take a glance.

WoW is usually a game that is certainly near and dear to my heart. I have played it don and doff for almost 13 years, starting out in the first game (generally known as vanilla or classic), all the way up up to now, the seventh expansion, dubbed "Legion."

An expansion can be an odd method to describe World of Warcraft's huge fully-priced content drops, that contain hundreds, possibly 1000s of hours in juicy gameplay, dwarfing the definition of "expansion" to be sure it in other games (thinking about you Destiny 2). Of course, World of Warcraft is funded by way of a subscription-based model, with around ten million players paying $15 a month for the right to get into the gargantuan open worlds define the land of Azeroth plus the game's other planets (yes, planets).

World of Warcraft has lots of imitators (and WoW itself borrowed heavily using their company MMOs that preceded it), but few have were able to achieve Blizzard's amount of execution. WoW is undoubtedly an action RPG that is certainly responsive, exciting, and quite honestly, somehow gorgeous despite rocking a motor room fire that's greater decade old. WoW will be from strength to strength, and even though the previous two expansions, Mists of Pandaria and Warlords of Draenor gave the impression to contribute within a steep leave in players, Legion has gotten many millions of players flocking back, but why?

I'm likely to run through a few of my findings both leveling new characters, and enjoying WoW's new end game content after weeks of non-stop play, and explain why I'm yet again fully addicted after many years away from Blizzard's flagship title.

The levelling experience

I have experience wanting to persuade many friends and family to get involved with WoW, so I know lots of the common complaints. Sadly, Blizzard hasn't done a great improve the experience for newcomers, although the situation is getting better.

World of Warcraft is definitely an old game, plus the bulk of Blizzard's resources go towards monetizing and incentivizing its veteran playerbase, presents itself the level cap. For new players, World of Warcraft is usually a bit of any mess, with outdated content intersecting and overlapping with new content, and also a leveling system tuned to speed you in the end game, instead of fun.

Indeed, one of the primary complaints I've gotten attempting to get younger siblings or older peers into WoW is the fact it's just too damn possible for newcomers. Most monsters (mobs) might be killed in one or two hits, making low level play an overall total snoozefest. At the very least, you'd anticipate to get the opportunity to use several of your other abilities, if for no reason at all other than to understand them, but sadly this is simply not the case.

Blizzard is introducing a different level scaling system through an upcoming patch, that may ensure that mobs are usually on an equal footing along level-wise. I are actually testing it on Blizzard's Public Test Realm (PTR), and finding that still, you will one to two shot mobs by spamming one key, whack-a-mole style. It makes general low-level gameplay incredibly dull and disengaging, also it even extends to the game's dungeons, which, despite being scaled up in difficulty for 5-player teams, remains way too easy to be truly fun with the average gamer. What's the point of those levels and receiving gear upgrades if you think super powerful from level 1?

WoW compensates for its patronizingly easy low-level combat in alternative methods, however. Levels 1 to 60 were completely revamped recently, earning many new voiced quests, new storylines, and much more fun and unique game mechanics to generate questing more interesting.

The level scaling patch being released early 2018 will likely ensure you don't "out-level" a zone before completing its story, this means you might find yourself more engaged with all the characters and plot associated with a given area, get the job done low-level 1-hit-1-kill combat doesn't entice you.

More problems arise whenever you hit level 60, however, since the particular level 60 to 80 content articles are not only pretty outdated, however it takes place in a very different timeline to the extent 1 to 60 content. Not only is this somewhat confusing for newcomers, it's probably quite confusing for veterans too, who is probably not familiar while using story.

The level scaling patch enables you greater treatments for where and what expansions you utilize to level. In a few weeks, it is possible to choose to skip The Burning Crusade expansion altogether, and level 60 to 80 using Wrath with the Lich King zones, as an example. It'll be entirely under your control which storylines you have, though the overarching plot of WoW can be increasingly challenging to follow after all this – if you are interested in it. This is tuned to assist veterans speed from the game leveling side characters (called "alts"). It would be cool if Blizzard could somehow make these older zones highly relevant to the game's modern story, nonetheless it would call for a significant amount of investment.

You can skip doing this older, messy, and outdated content however by collecting the latest expansion, Legion, which grants a token to acquire a character straight away to level 100. Suddenly creating a level 100 character, full of all of their abilities and nuances, generally is a bit overwhelming for first time players too, and I'm unsure whether it would help the experience vs. playing with the game's older content (which despite being old, has a lot of fun quests and environments to educate yourself regarding).
The Legion experience

The latest expansion, dubbed Legion, involves a massive demonic invasion of Azeroth, kickstarted by an evil orc warlock named Gul'dan (who originally died in Warcraft 2, but has now found its way to Azeroth again via time travel... don't ask). And honestly, I find so that it is the best expansion WoW has ever offered to the abundance of content and end-game activities.

I have already been playing through Legion as my undead warlock, leveling over the game's utterly gorgeous zones, detailed with updated water tech, crazy details, and all-new spell effects. Indeed, most classes have received new animations and spell effects, that makes gameplay more fulfilling by itself (although warlock animations and spells still weren't updated... grr). Additionally, Legion adds an all-new class, the Demon hunter, which begins at level 98.

Demon hunters can be extremely agile, being the one class in WoW which could double (and triple) jump, playing a lot more like something I'd expect of Devil May Cry as opposed to World of Warcraft. Demon hunters are exceedingly fun damage dealing or defensive tanking class, according to spec, and worth a glance if you're a returning player seeking something fresh.

Demon hunters have their own very own starting zone and plot, flying insects you to their backstory. In fact, each class in WoW featuring a story campaign to adhere to, because expansion requires the accrual of special "artifact" weapons, many inspired by Warcraft's vast lore.

My warlock class campaign required across Azeroth searching for special weapons, generating a hidden base from the Hell-like Twisting Nether, and turning the demon's powers against them, fighting back from the expansion's eponymous antagonistic force, The Burning Legion.

Typically, to find the most out of WoW, you needed a guild or clan of lots of members to get your house the game's more rewarding and sophisticated raid content. WoW presently has hundreds of hours of content for both grouped and solo play – I've been playing completely alone, yet still found myself struggle to put the game down.

Once you have explain to you the game's new zones and storylines (which often there are many), yet more content opens your responsibility. Since Legion's launch, Blizzard added a total additional campaign quest zone dubbed The Broken Shore, which sees the forces of Azeroth assault the Legion's foothold on earth.

After that, you practice the fight on the planet Argus itself, that this Legion continues to be using like a de facto capital. After weeks of playing, I still barely touched either these zones, opting instead to perform the storylines on the expansion's launch zones.

As of writing, Legion has over the dozen 5-man dungeons, as well as some raids to finish, accessible either with random players with the game's "Looking For Raid" system, or through harder, organized versions with "Normal," "Heroic," and "Mythic" difficulty levels for 10 to 25 players.

However, even for anyone who is playing with a reduced group of friends, that you can do the game's Diablo-like Mythic+ keystone dungeons, which grants usage of increasingly difficult versions in the game's 5-man dungeons so they could earn increasingly powerful loot. There are all kinds of new approaches to play, and I think that I have barely scratched the top.

Blizzard was adament to keep players engaged throughout this expansion, enlisting an expanded World Quest system for players hitting level 110. In expansions past, WoW were built with a handful of "repeatable" quests for players hitting the amount cap, specifically made for grinding reputation numbers together with the game's various factions. These were also soul-crushingly boring and repetitive, with out doubt served to make many players faraway from the game during that time. In Legion, Blizzard has really ramped the quality and various dynamic quests open to end-game players, going from the few dozen repeatable quests to hundreds. They all contain a bit of voice acting and context too, and give far more powerful rewards than the earlier reputation grind-like daily quests of yesteryear.

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Governor Of Poker 3 Ultimate Governor Guide: Rules, Betting & Payouts Explained

Governor of Poker 3, an online multiplayer poker game, satisfies the desire of many players to gamble big without actually losing their money through social competition and virtual currency.

In addition to the basic Texas Hold'em format, the game includes a variety of other modes to meet the needs of different players. Ultimate Governor is a special poker game mode where players challenge the dealer. Unlike traditional player-versus-player challenges, in this mode, players directly challenge the dealer.

The goal of Ultimate Governor is simple: defeat the dealer in a standard Texas Hold'em game. This mode features a faster pace, higher payouts, and high risk for high reward. It also introduces a new dealer character-Foxy.

If you're interested in this poker mode and want to learn more about its gameplay, then you should definitely read on.

How To Enter This Mode?

You can directly enter this mode by finding the main menu on the game screen and clicking Ultimate Governor tab. However, please note that this mode is only unlocked and playable when players reach level 29.

If your level is not yet high enough, you'll need to play more games or unlock more Achievements, try different gameplay modes to accumulate enough XP to reach level 29 as soon as possible.

Specific Game Rules

Ultimate Governor's card rankings are the same as Texas Hold'em, but the betting method is different. The game rules are more like a casino-style poker game against the dealer.

Before the game starts, you need to place an ante. Then the system will deal two hole cards to you and the dealer. At this time, you can view your hole cards. If your hole cards are good, you can choose to play and continue betting, this time betting 4 times the ante. Or you can choose to check.

After making your choice, the dealer will place three community cards on the table. If you didn't bet in the previous round, this time you can choose to bet or check again based on the cards on the table. This round's bet amount is twice the ante.

Then the dealer will deal two more community cards. If you did not bet in the first two rounds, you must make a decision in this round. The bet amount in this round is 1 times that of Ante. If you don't bet, you'll have to fold and lose your Ante. If your hand is really bad, folding is the least damaging thing to do.

If you have a good hand and choose to bet, after all players have bet, the dealer will reveal everyone's hole cards. Your hand and the dealer's five-card hand will be compared, and the hand with the best hand wins.

Additionally, you can choose to place a Trips bet. Trips bets are exciting extra bets that have no impact on your or the dealer's wins or losses. Even if the dealer isn't eligible to bet, you can decide whether to bet based on your hand.

If you get Three of a Kind or better, you will receive a bonus according to the payout table. Ultimate Governor's Trips bet is generally half your Ante by default, but you can adjust this when betting if you want more.

Different Betting Phases

Ante Phase

Before the game begins, choose an appropriate amount from all your Governor of Poker 3 chips to place your ante. The dealer will then deal two hole cards to both you and the dealer. The betting phase then begins.

Pre-Flop

In Pre-Flop phase, you can choose to check or bet four times your ante based on your hole cards.

Flop

The dealer will then reveal three flop cards. If you didn't bet in the previous round, you can choose to check or bet based on the board. The bet at this stage is twice your ante.

Turn & River

Next, the dealer will reveal the turn and river cards. If you haven't bet in the first two stages, you now need to choose whether to fold your ante or bet 1x the ante.

Eligibility Phase

The dealer then reveals their hole cards to determine eligibility. If the dealer has a pair of 4s or better, they are eligible to proceed to the next phase. If the dealer is not qualified, the system will refund all your bets.

Showdown Phase

After qualification, both players reveal their cards. If your hand is stronger than the dealer's, your subsequent bets will be paid out at a 1:1 payout. Ante payouts are determined by your hand strength; the stronger your hand, the higher the payouts and the more chips you win.

How Are The Payouts Calculated?

If you win, your Ante will be calculated based on your hand strength according to the official payout table. Subsequent bets have a fixed 1:1 payout. Trips Bet payouts are not affected by dealer qualification; the payouts also depend on the strength of your hand.

The above is the game information you need to know about Ultimate Governor. For many players, this game mode has a faster pace and relatively simpler rules; you only need to focus on your own and the dealer's hands.

However, some players have pointed out that the house has too much of an advantage in this mode, often winning. Ultimate Governor might not be very appealing to players who prefer real-person competition, as they are facing a system rather than real players.

If you're interested in this mode after reading the above, don't hesitate, click to play now!

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Get Yourself A Quest Addon For WOW SoM Classic!

One of the most important addons in WOW Classic is the Questie addon, which adds a pretty good quest tracker and the map location of your quest objectives. Since the WOW Classic version is very original, it is necessary to get the WOW Classic Questie addon. NWGold.com will explain in detail why it is important.

What’s WOW Classic Questie?

Questie is a quest addon that allows players to manage their quest log in a better way. On the right side of the screen, you will see a quest objectives list. If you open your map, you will see various sword icons, Whaling you the kill targets and the locations of the mobs you killed. At the same time, you will see the little bag icons, telling you where you need to collect things.

If you are looking for something or someone, you will see a magnifying glass. Some of the blips even have numbers next to them, indicating which objective belongs to which quest in your quest log. This can help you progress more smoothly during the game.

Although most players already have the WOW Classic Questie addon, some players have found that it does not work properly after logging in. Now the WOW Classic SoM patch is running on 1.14, which means that all addons need to be updated. If you have not done this step yet, then we suggest you head into Curse Forge in the Overwolf client and update all your addons.

If you just come back to Vanilla and need to re-download all the classic add-ons, you can search for specific addons in Curse Forge, or filter by popularity. Questie is one of the most popular addons in the game, and featured in its blocks on the Curse Forge client. Or, you can use another addon client - WoWUP. In short, make sure that you update the actual vanilla client, not retail or TBC classic client.

Many players should have joined WOW Classic SoM now, and NW Gold has not fallen behind. As a reliable game service website, we provide cheap WOW Classic Gold. If you need them, don’t forget to come to NW Gold to take a look.

Ranking Every Dungeon in World of Warcraft: TBC Classic

World of Warcraft: The Burning Crusade Classic introduces 16 new dungeons to the game. Some dungeons will be experienced as the game progresses, while others will not be completed until the end of the game. But each dungeon is worth riding at least once for the full TBC experience.

Below is a ranking of all 16 dungeons in World of Warcraft: The Burning Crusade Classic, compiled by NWGold.

16) Black Mire

Black Morass is absolutely brutal dungeon work, and it totally deserves the lowest spot on our list. From start to finish, it's a lot of fun navigating through closed, grey, cloudy spaces and defeating enemies spawned from various portals.

15) Shadow Labyrinth

The Shadow Labyrinth is one of the best dungeons to use as a stepping stone on the road to level 70. It has a wealth of enemies, which means it has a wealth of experience.

14) Mana Tomb

Mana-Tombs is a tough experience, as it truly is one of the blandest dungeons ever. In The Burning Crusade, the World of Warcraft dungeon team forgot what made the classic WoW dungeon so memorable.

13) Steam

While the idea of an underwater pumping station run by Naga sounds bad and mean on paper, Steamvault doesn't have much of an edge when it comes to thematic elements.

12) Old Hillsbrad Foothills

Old Hillsbrad Foothills is one of the weakest dungeons in the TBC Classic, despite its incredible story drive and revealing tons of amazing lore. While the dungeons offer plenty of engaging moments, there aren't many in the way the game remembers.

11) Blood Furnace

The Forge of Blood is likely the second dungeon the player encounters on their journey to Outland, and it won't make you want to experience the third. The dungeon is full of enemies, and if your party isn't careful, you may return to the dungeon multiple times throughout the instance to pick up your corpse.

10) Broken Room

The Shattered Hall is a solid advanced dungeon, but if there's a flaw in its design, it's that the dungeon is loaded with too many enemies for its own benefit.

9) Slave Pen

Slave Pens is a meandering experience that doesn't do much good when it comes to memorable moments. For a relatively early dungeon, many boss fights, especially Lokmar the Blast, can be difficult for players who may not be equipped or level enough.

8) Semtech Hall

Seek Hall is full of unforgettable moments. The final boss, Talon King Ikiss, gives players a taste of the mechanics of modern World of Warcraft, and overall, the instance provides a solid testing ground for Blizzard

7) McCall

Mechanar is considered the weakest dungeon in Tempest Keep, but it's still a solid example of players burning near the end of the game. Other instances of Tempest Keep have similar color schemes and theme elements.

6) Hellfire Walls

Hellfire Walls is likely to be the first dungeon player the player encounters during their travels to Outland. Your first instance experience in The Burning Crusade is unforgettable.

5) Bushes

The Underbog stands out for its ability to combine the aesthetics of Zangarmarsh and Coilfang Reservoir in a way no other dungeon can match.

4) Alcatraz

Arcatraz is an experience well worth completing, as the very idea of ​​traveling through a prison holding demons is an interesting concept in itself.

3) Auchenai Crypt

Few experiences in Sensational are as epic as entering the final chamber of the Auchenai Crypt and seeing the dungeon's ultimate leader, Archbishop Maladaar, placed on a platform overlooking a utilitarian army of skeletons.

2) Botany

Botanica almost feels like some kind of "finale" to the TBC Classic research experience. Thematic elements from all over the world are thrown into this single instance.

1) Magister Platform

The best dungeon in TBC Classic will be the newly released dungeon, Magister Platform. Players won't be able to access the patio until Phase 5 when the Isle of Quel'Danas opens up to the player base, but the instances are worth it.

The above is the ranking of the various dungeons in World of Warcraft. Do you want to have a better game experience after reading it? Do you want to have more and more beautiful game equipment? NWGlod deeply realizes everyone's demands and brings more and better Wow Classic Gold purchase policies to help everyone fulfill their wishes. I hope everyone can clear customs soon.

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