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Farewell to Legion, World of Warcraft's best expansion in a decade

Aug 11, 2018 Author: NWGOLD

As Battle for Azeroth inches closer, we look back at all the ups and downs of Legion.


Blizzard released patch 8.0 for World of Warcraft 25 days ago, effectively signaling the beginning of the next expansion, Battle for Azeroth. It's an exciting update full of changes both big and small, but 8.0 also heralds the end of Legion, the best expansion since 2008's Wrath of the Lich King. Now that it's over, I can't help but feel sad. It's been a great two years of World of Warcraft's now 13-year-old life. Not many games this old get better with age, but Legion is bound to be an expansion people fondly remember for years to come.

And it's easy to see why. After what basically amounted to a mid-life crisis with Cataclysm and Warlords of Draenor, World of Warcraft has settled into confident maturity—a bold vision that pays homage to the past while not being chained to it. Legion made World of Warcraft more accessible than ever before while also nailing a cadence of updates and dynamic content that made sure I always had a reason to log in. After years of worrying if World of Warcraft's best years is behind it, Legion is a strong argument otherwise.


To the Broken Isles

Legion, Warcraft's sixth expansion, launched almost two years ago on August 30, 2016. When I first reviewed it back then, I said it bore "a terrible weight" by having to make up for the flop that was Warlords of Draenor. While Warlords of Draenor started off promising, its core features isolated players into singleplayer instances of the world and meaningful updates were too few and far between. Soon after, Blizzard revealed that World of Warcraft had shed over 3 million subscribers since Warlords' launch. There just wasn't much reason to play. While World of Warcraft was still easily the most popular MMO with over 6 million subscribers, it wasn't very promising news for the future of the game. And Legion would have to be the expansion that turned these ill omens around.

When Blizzard first announced Legion at Gamescom 2015, fans were concerned that it might be a rushed expansion to shore up the ongoing discontent with Warlords of Draenor. But when Blizzard did an in-depth reveal a few months later at Blizzcon, it was already clear that Legion wasn't repeating Warcraft's past mistakes. Instead, Blizzard wanted to give players everything they been asking for since The Burning Crusade launched in 2006.

Gone were the singleplayer Garrisons, for example, that confined players to their own little base whenever they weren't out questing. Instead, Legion would introduce class-specific Order Halls where everyone of that same class would hang out to pick up new story quests, assign duties to NPC followers, and power up new artifact weapons. And Demon Hunters finally became a playable class—one of the best that Blizzard has ever designed. Not only are they great in combat (I particularly love how indomitable the tanky Vengeance specialization feels), but their ability to fly and overall mobility made World of Warcraft feel kinetic in a way it never had before. I managed a Demon Hunter throughout the entirety of Legion and loved it.

When I first played Legion, I found one of World of Warcraft's most exquisitely detailed and designed zones to date. The Broken Isles was a Greatest Hits of World of Warcraft lore, with each zone pulling inspiration from a beloved corner of Azeroth. Val'Sharah was a rich woodland slowly succumbing to a festering rot, while Asuna was a melancholy elven ruin. Each of the five zones was so distinct it felt a bit silly going from one to the next but they also exemplified how good Blizzard is at world building. One subtle yet major improvement was with level-scaling, which has now been applied to all of the old ones too. In Legion, each of the four leveling zones could be tackled in whatever order you wanted and monsters would always scale to your level to keep things challenging.

Legion also improved and iterated on Warlords of Draenor's already great quest design. Treasures, elite monsters, and easter eggs were scattered everywhere, encouraging me to take countless detours to my next objective. And the quests themselves varied greatly and told interesting stories that helped deepen my understanding of the world and its inhabitants. I particularly loved Suramar, the endgame zone restricted for characters at level 110. This elven city was a huge step forward in how Blizzard designed urban areas. Each district was buzzing with activity and interesting things to see and do. The overarching story of the exiled Nightborne starting a revolution in Suramar that was told over the course of two updates was fun despite, at times, feeling like a grind.

While I'd still like to see Battle for Azeroth improve on this, Legion felt more social thanks to public Order Halls and new World Quests. Once players reached the level cap of 110, World Quests would dynamically spawn all over the Broken Isles that offered all kinds of loot. It encouraged players to get out there and exist in the world instead of hiding in Dalaran waiting to get into pre-matched dungeons and raids. It meant the world itself was constantly full of players to team up with and (if the mood struck me) gank.


Pace yourselves

If there are two major features that ensure Legion will be fondly remembered, it is undoubtedly Mythic+ dungeons and the pace of updates. The first was a much-needed reimagining of how dungeons fit into the growing list of activities a player has once they reach the level cap. In previous expansions, dungeons were often treated like a stepping stone to the ultimate endgame: raiding. But the problem was that, once you ran them enough times to get the gear you needed, there were few reasons to go back.

Legion fixed this in a big way. Taking a nod from Diablo 3's Rifts, Mythic+ was a new, flexible difficulty mode that rewarded gear that was as good as anything you could find in raids. Each week, players would get a Mythic Keystone that unlocked a specific Mythic+ version of a dungeon with enemies that had increased health and damage over their regular Mythic versions. If you beat the dungeon, you got more powerful loot and your keystone leveled up to a more difficult tier of Mythic+ and set you off toward another dungeon.

But the real challenge came from the affixes that would slowly be layered on as your Mythic Keystone reached higher levels. Enemies might ignore tanks and go for healers, empower their allies when they die or spawn explosive orbs that need to be destroyed. More sinister affixes would punish healers for going overboard or send shockwaves out from players that damage and interrupt their allies.Mythic+ made dungeons an endgame activity instead of a stepping stone, and it was challenging as hell. It pushed teams to their limits and rewarded with amazing gear but dispensed with the sometimes unnecessary and unaccessible requirements of hardcore raiding. More importantly, it made dungeons fun to run each week rather than another grind. It's no surprise Mythic+ will stay a central pillar in Battle for Azeroth's dungeons.

But the best thing about Legion that everyone can appreciate is how aggressively Blizzard released major updates. To put it in perspective, Warlords of Draenor only had two major updates while Legion had a whopping five.

Update 7.1 came only two months after Legion's launch and introduced Return to Karazhan, a fan-favorite raid converted into a mega-dungeon that could take hours to fully complete the first few times. Two and a half months later Patch 7.1.5 rolled out a new raid, The Night hold, while also bringing a new Timewalking Dungeon event (where players can jump into dungeons from older expansions for rewards) and the hectic Brawler's Guild boss-rush mode. Another two months saw the release of 7.2, which added a mini-zone, new dungeon and raid, and dynamic demon invasions across the Broken Isles. And five months after that, Legion got its biggest update when Blizzard added three mini-zones on the never before seen planet of Argus, a new raid and dungeon, two new factions, and smaller features like Invasion Points.

There was always something to do in Legion and Blizzard really outdid itself in 7.3 when players became intergalactic travelers and explored Argus, the headquarters of The Burning Legion. It was a dramatic climax to an expansion full of dramatic climaxes. It was only earlier this year that things started to slow down a bit as Blizzard shifted focus to developing Battle for Azeroth. The only massively annoying part of Legion was the way 7.2 time-gated much of its story to drip feed players for 11 weeks until the new raid opened up. But, in hindsight, it's hard to stay bitter considering how great Legion's other post-launch updates were. It finally felt like, after the drought of Warlords of Draenor, Blizzard hit a stride that kept everyone happy.


As a matter of Artifact

Not everything about Legion was sunshine and demon-slaying. While Blizzard nailed how players got new loot, Legion dropped the ball on what that new loot was. Near the beginning the expansion, each class specialization was given a unique Artifact Weapon—a powerful instrument of warlike Thrall's fabled Doomhammer. The message was clear: Players were going to wield the most powerful weapons in the known world against The Burning Legion.

At first, Artifact Weapons were great. Unlike normal gear, they had inherent traits that were unlocked and leveled up by way of Artifact Power. At first, the choice of what traits to level up made a significant effect, but later on, Artifact Weapons felt like a linear grind for marginal improvement. They just weren't exciting anymore. Even worse, Artifact Weapons made leveling alternate characters a real pain early in Legion. Players had to wait real time on annoying 'research levels' in order to get their new Artifact Weapons up to par with their other characters', a process that became so awful Blizzard just removed it entirely in a later update. In hindsight, Artifact Weapons were fun to wield but just weren't all that interesting to level up.

But even Artifact Weapons pale in comparison to Legion's most egregious problem: Legendary gear. In previous expansions, Legendary items were awarded for herculean feats like completing epic questlines or beating the hardest raids multiple times. It was a sign of your status as a top-tier player, and Legion threw all of that away for a system that favored RNG above all else.

Just weren't all that interesting to level up.

But even Artifact Weapons pale in comparison to Legion's most egregious problem: Legendary gear. In previous expansions, Legendary items were awarded for herculean feats like completing epic questlines or beating the hardest raids multiple times. It was a sign of your status as a top-tier player, and Legion threw all of that away for a system that favored RNG above all else.

Like Diablo 3, Legendaries in Legion could be obtained from anywhere and anything. You could sneeze on a sickly antelope and a Legendary item could pop out. It wasn't rewarding at all. What's worse, these Legendaries had a dramatic effect on your performance in combat. But because all of it was RNG, it was completely random who had the best Legendaries and who had none at all—and that made players furious. Throughout the length of the expansion, Blizzard tried to update Legendaries and make them less terrible but the damage was done.

An equally annoying system was Titan-Forging, which would sometimes take dropped equipment and randomly make it stronger for no reason at all. Like Legendaries, it was complete RNG that gave players exorbitantly powerful gear without requiring anything extra of them. It was meant to be a nice little bonus but those without Titan-Forged gear felt left out. It was these random elements of Legion that really made loot feel like a crapshoot. Players have embraced that monsters might not always drop the gear they want, but it was supremely frustrating to have someone else get a significantly stronger piece of gear for no real reason other than luck. But compared to where Legion succeeded, these frustrations are a small (but very noticeable) stain.

When I first reviewed Legion and gave it a 90 out of 100, I was terrified that, like Warlords of Draenor, it would make a great first impression but drop the ball months down the road. Instead, Legion improved significantly with each new update by adding a staggering amount of quests to do and areas to explore. At the same time, smart innovations like Mythic+ pushed this 14-year-old MMO ahead of its competitors by refreshing a stale formula and making it an exciting and worthwhile investment.

Though it stumbled at times, Legion was everything I wanted from World of Warcraft: An immense world to explore, tough-as-nails group content, and a constant stream of new things to do each week. Now that it's over, I can safely say that Legion is the best two years I've had playing World of Warcraft since it first launched in 2004. The battle for Azeroth is only a month away from launch, but Blizzard has their work cut out for them if they hope to top Legion.

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Governor Of Poker 3 Ultimate Governor Guide: Rules, Betting & Payouts Explained

Governor of Poker 3, an online multiplayer poker game, satisfies the desire of many players to gamble big without actually losing their money through social competition and virtual currency.

In addition to the basic Texas Hold'em format, the game includes a variety of other modes to meet the needs of different players. Ultimate Governor is a special poker game mode where players challenge the dealer. Unlike traditional player-versus-player challenges, in this mode, players directly challenge the dealer.

The goal of Ultimate Governor is simple: defeat the dealer in a standard Texas Hold'em game. This mode features a faster pace, higher payouts, and high risk for high reward. It also introduces a new dealer character-Foxy.

If you're interested in this poker mode and want to learn more about its gameplay, then you should definitely read on.

How To Enter This Mode?

You can directly enter this mode by finding the main menu on the game screen and clicking Ultimate Governor tab. However, please note that this mode is only unlocked and playable when players reach level 29.

If your level is not yet high enough, you'll need to play more games or unlock more Achievements, try different gameplay modes to accumulate enough XP to reach level 29 as soon as possible.

Specific Game Rules

Ultimate Governor's card rankings are the same as Texas Hold'em, but the betting method is different. The game rules are more like a casino-style poker game against the dealer.

Before the game starts, you need to place an ante. Then the system will deal two hole cards to you and the dealer. At this time, you can view your hole cards. If your hole cards are good, you can choose to play and continue betting, this time betting 4 times the ante. Or you can choose to check.

After making your choice, the dealer will place three community cards on the table. If you didn't bet in the previous round, this time you can choose to bet or check again based on the cards on the table. This round's bet amount is twice the ante.

Then the dealer will deal two more community cards. If you did not bet in the first two rounds, you must make a decision in this round. The bet amount in this round is 1 times that of Ante. If you don't bet, you'll have to fold and lose your Ante. If your hand is really bad, folding is the least damaging thing to do.

If you have a good hand and choose to bet, after all players have bet, the dealer will reveal everyone's hole cards. Your hand and the dealer's five-card hand will be compared, and the hand with the best hand wins.

Additionally, you can choose to place a Trips bet. Trips bets are exciting extra bets that have no impact on your or the dealer's wins or losses. Even if the dealer isn't eligible to bet, you can decide whether to bet based on your hand.

If you get Three of a Kind or better, you will receive a bonus according to the payout table. Ultimate Governor's Trips bet is generally half your Ante by default, but you can adjust this when betting if you want more.

Different Betting Phases

Ante Phase

Before the game begins, choose an appropriate amount from all your Governor of Poker 3 chips to place your ante. The dealer will then deal two hole cards to both you and the dealer. The betting phase then begins.

Pre-Flop

In Pre-Flop phase, you can choose to check or bet four times your ante based on your hole cards.

Flop

The dealer will then reveal three flop cards. If you didn't bet in the previous round, you can choose to check or bet based on the board. The bet at this stage is twice your ante.

Turn & River

Next, the dealer will reveal the turn and river cards. If you haven't bet in the first two stages, you now need to choose whether to fold your ante or bet 1x the ante.

Eligibility Phase

The dealer then reveals their hole cards to determine eligibility. If the dealer has a pair of 4s or better, they are eligible to proceed to the next phase. If the dealer is not qualified, the system will refund all your bets.

Showdown Phase

After qualification, both players reveal their cards. If your hand is stronger than the dealer's, your subsequent bets will be paid out at a 1:1 payout. Ante payouts are determined by your hand strength; the stronger your hand, the higher the payouts and the more chips you win.

How Are The Payouts Calculated?

If you win, your Ante will be calculated based on your hand strength according to the official payout table. Subsequent bets have a fixed 1:1 payout. Trips Bet payouts are not affected by dealer qualification; the payouts also depend on the strength of your hand.

The above is the game information you need to know about Ultimate Governor. For many players, this game mode has a faster pace and relatively simpler rules; you only need to focus on your own and the dealer's hands.

However, some players have pointed out that the house has too much of an advantage in this mode, often winning. Ultimate Governor might not be very appealing to players who prefer real-person competition, as they are facing a system rather than real players.

If you're interested in this mode after reading the above, don't hesitate, click to play now!

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Get Yourself A Quest Addon For WOW SoM Classic!

One of the most important addons in WOW Classic is the Questie addon, which adds a pretty good quest tracker and the map location of your quest objectives. Since the WOW Classic version is very original, it is necessary to get the WOW Classic Questie addon. NWGold.com will explain in detail why it is important.

What’s WOW Classic Questie?

Questie is a quest addon that allows players to manage their quest log in a better way. On the right side of the screen, you will see a quest objectives list. If you open your map, you will see various sword icons, Whaling you the kill targets and the locations of the mobs you killed. At the same time, you will see the little bag icons, telling you where you need to collect things.

If you are looking for something or someone, you will see a magnifying glass. Some of the blips even have numbers next to them, indicating which objective belongs to which quest in your quest log. This can help you progress more smoothly during the game.

Although most players already have the WOW Classic Questie addon, some players have found that it does not work properly after logging in. Now the WOW Classic SoM patch is running on 1.14, which means that all addons need to be updated. If you have not done this step yet, then we suggest you head into Curse Forge in the Overwolf client and update all your addons.

If you just come back to Vanilla and need to re-download all the classic add-ons, you can search for specific addons in Curse Forge, or filter by popularity. Questie is one of the most popular addons in the game, and featured in its blocks on the Curse Forge client. Or, you can use another addon client - WoWUP. In short, make sure that you update the actual vanilla client, not retail or TBC classic client.

Many players should have joined WOW Classic SoM now, and NW Gold has not fallen behind. As a reliable game service website, we provide cheap WOW Classic Gold. If you need them, don’t forget to come to NW Gold to take a look.

Ranking Every Dungeon in World of Warcraft: TBC Classic

World of Warcraft: The Burning Crusade Classic introduces 16 new dungeons to the game. Some dungeons will be experienced as the game progresses, while others will not be completed until the end of the game. But each dungeon is worth riding at least once for the full TBC experience.

Below is a ranking of all 16 dungeons in World of Warcraft: The Burning Crusade Classic, compiled by NWGold.

16) Black Mire

Black Morass is absolutely brutal dungeon work, and it totally deserves the lowest spot on our list. From start to finish, it's a lot of fun navigating through closed, grey, cloudy spaces and defeating enemies spawned from various portals.

15) Shadow Labyrinth

The Shadow Labyrinth is one of the best dungeons to use as a stepping stone on the road to level 70. It has a wealth of enemies, which means it has a wealth of experience.

14) Mana Tomb

Mana-Tombs is a tough experience, as it truly is one of the blandest dungeons ever. In The Burning Crusade, the World of Warcraft dungeon team forgot what made the classic WoW dungeon so memorable.

13) Steam

While the idea of an underwater pumping station run by Naga sounds bad and mean on paper, Steamvault doesn't have much of an edge when it comes to thematic elements.

12) Old Hillsbrad Foothills

Old Hillsbrad Foothills is one of the weakest dungeons in the TBC Classic, despite its incredible story drive and revealing tons of amazing lore. While the dungeons offer plenty of engaging moments, there aren't many in the way the game remembers.

11) Blood Furnace

The Forge of Blood is likely the second dungeon the player encounters on their journey to Outland, and it won't make you want to experience the third. The dungeon is full of enemies, and if your party isn't careful, you may return to the dungeon multiple times throughout the instance to pick up your corpse.

10) Broken Room

The Shattered Hall is a solid advanced dungeon, but if there's a flaw in its design, it's that the dungeon is loaded with too many enemies for its own benefit.

9) Slave Pen

Slave Pens is a meandering experience that doesn't do much good when it comes to memorable moments. For a relatively early dungeon, many boss fights, especially Lokmar the Blast, can be difficult for players who may not be equipped or level enough.

8) Semtech Hall

Seek Hall is full of unforgettable moments. The final boss, Talon King Ikiss, gives players a taste of the mechanics of modern World of Warcraft, and overall, the instance provides a solid testing ground for Blizzard

7) McCall

Mechanar is considered the weakest dungeon in Tempest Keep, but it's still a solid example of players burning near the end of the game. Other instances of Tempest Keep have similar color schemes and theme elements.

6) Hellfire Walls

Hellfire Walls is likely to be the first dungeon player the player encounters during their travels to Outland. Your first instance experience in The Burning Crusade is unforgettable.

5) Bushes

The Underbog stands out for its ability to combine the aesthetics of Zangarmarsh and Coilfang Reservoir in a way no other dungeon can match.

4) Alcatraz

Arcatraz is an experience well worth completing, as the very idea of ​​traveling through a prison holding demons is an interesting concept in itself.

3) Auchenai Crypt

Few experiences in Sensational are as epic as entering the final chamber of the Auchenai Crypt and seeing the dungeon's ultimate leader, Archbishop Maladaar, placed on a platform overlooking a utilitarian army of skeletons.

2) Botany

Botanica almost feels like some kind of "finale" to the TBC Classic research experience. Thematic elements from all over the world are thrown into this single instance.

1) Magister Platform

The best dungeon in TBC Classic will be the newly released dungeon, Magister Platform. Players won't be able to access the patio until Phase 5 when the Isle of Quel'Danas opens up to the player base, but the instances are worth it.

The above is the ranking of the various dungeons in World of Warcraft. Do you want to have a better game experience after reading it? Do you want to have more and more beautiful game equipment? NWGlod deeply realizes everyone's demands and brings more and better Wow Classic Gold purchase policies to help everyone fulfill their wishes. I hope everyone can clear customs soon.

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